From an avid reader.
The role of free market is for companies to compete in providing the best service for customers, but in gaming it has become accepted behaviour to make anti-features, to limit content on other devices and thus artificially boosting the value of their own devices.
Free market doesn't work if there is hostile limitations set in place that lock content from other devices. Imagine if display manufacturers would lock what kind of content you are allowed to use with your monitor. That would bias the market place into unhealthy state. Display manufacturers would no longer focus on competing on the quality of the device and price, but on locking down the best content to their device. They would be basically all competing in making the market place worse for consumers.
Exclusives are slowly becoming a thing of the past in gaming as PC gaming is increasing in popularity. We don't accept that behaviour anywhere else, so we shouldn't allow that become accepted behaviour for VR either. There are better ways to compete.
Exclusive content is anti-consumerist. It puts the best of the corporation before its customers. It creates a toxic market where 'fanboys' fight over which camp is better. It uses customers as pawns in a power struggle and I refuse to be part of that.
Oculus is pushing to keep PC gamers from being able to play every game on any computer and is requiring people to buy into their ecosystem to be able to play certain games even though they have already spent a very large amount of money to be able to play games in the first place.
Could you imagine if you had to buy an Nvidia graphics card to play certain games? It seems ludicrous but people are praising Luckey as a god and I find it mind boggling. Lets hope that competition is going to force Oculus to adhere to standards that will hopefully will be set by competing companies in the future.
Bookmark Wearobo or to get the latest news